![]() Even covering up a hole with a poster looks great and helps the player to see what’s going on while thematically covering the locations. A good example is that walls are removable or destroyable, and so that tile-based geometry represented by pixel art looks right. In fact, the graphics make a lot of sense for The Escapists 2 and work well with the theme. They look good and almost everything in the inventory is recognizable by sight. The graphics for The Escapists 2 are pixel graphics in the style of the NES, though more fluid than the NES ever was. Every prison from there on you get to choose a created character from your list as your character. At least I didn’t see him again over a number of prison levels. It’s easy to escape when the game practically leaves a pickaxe and shovel for you, for instance.Īt the end of that tutorial, the famous escapist you played is captured again and I believe that’s the last time you see that prisoner again. The fact is the tutorial is good, however, everything is set up to help you win. Now, this is a tutorial prison so he practically walks out but it gives you an idea of how to escape prisons. He explains how he performed his daring escape, or rather a mundane one. You play an escapist who is being questioned about his big escape. The Escapists 2 starts off with a rather simple tutorial mission. ![]() Well apparently, The Escapists did well enough and then Humble Monthly Bundle for August 2018 picked The Escapists 2 in their Early Unlocks, and once again I’m back in the hole, the pokey, or the big house. So in 2018, I’m back in the same pixelized prisons and I wonder how I got here. It was an interesting idea for a game but ultimately I didn’t enjoy the experience and quickly moved on to other games, vowing not to return to prison, at least with that series. I played the original The Escapists in 2015. Also available on Nintendo Switch, PlayStation 4, Xbox One, Linux, macOS ![]()
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